Help

Getting started.

Three guides, one per job. Each says plainly what works today and what does not, because finding out the hard way is worse.

Step one

Get verified.

Before you can make a squad we check you are the author you say you are. Readers are trusting a stranger with their time, and this is the only thing standing behind that.

  1. Sign up at lithypesquad.com/signup and choose I write books.
  2. Enter your invite code. While we are in alpha you need one, and they come from applying to test.
  3. Give us your pen name and one link that shows the books are yours. An Amazon author page, your own site, a publisher page. Anything a person can check in ten seconds.
How long it takes: usually a day, sometimes two. You get an email either way. If we turn it down we say why, and you can fix it and send it again.
Step two

Make your squad.

Name it after the series or the pen name rather than the book, unless you only ever plan to write the one. The web address is fixed once people start sharing it.

  • Tropes matter more than genre. "Enemies to lovers, only one bed" finds you readers who want exactly what you write. Genre alone finds you everybody.
  • Write the tagline for a reader, not a retailer. "Fae courts, slow burn, nobody is nice" beats "an epic fantasy romance."
  • Leave it open unless you have a reason. A closed squad shows the page but nobody can apply, and people assume it is dead.
Your invite link is on the overview screen. It looks like lithypesquad.com/s/your-squad. That is the thing to put in your newsletter and your bio, not the sign-up page.
Step three

Decide what things are worth.

Every squad starts with sensible point values and four tiers. You can change all of it in Squad settings and Rewards.

The one thing worth thinking about: make the gap between tiers feel crossable. If your first reward costs 1,500 Hype and a task is worth 20, that is seventy-five tasks, and most people will do four and stop.

Between four and eight tiers. Fewer than four gives nobody anything to climb towards. More than eight and nobody can remember where they are.
Step four

Let people in.

Applications arrive under Members, on the Applications tab. You see their answers, whether this is their first squad, and how long they have waited.

Write your own questions in Application form. "Which platforms do you post on?" tells you far more than a blank box. Keep it to three or four: past that people give up halfway.

Answer quickly, even to say no. People read silence as a no anyway, and an application sitting for a week is a reader who has decided your squad is dead. A fast decline is kinder than a slow yes.
Step five

Ask for something.

Post a task under Tasks. Your squad sees it immediately.

  • Say exactly what you want. "Share the cover" is vague. "Share the cover graphic from the Teasers folder, tag me, use #ThornAndAsh" is a thing somebody can do in two minutes.
  • Put the graphic in the asset bank first so the task can point at it. Otherwise you will be emailing files all week.
  • Close it when it stops being relevant. A release-day task still open in March makes the whole squad look abandoned.
Nothing can be about reviews. There is no review task type, and anything you write mentioning reviews or ratings is held before it reaches anybody. Amazon prohibits incentivised reviews and authors have lost titles over it. Why we do it this way.
Step six

Approve what they send.

Submissions land under Approvals with a link to their actual post. Open it, then approve or reject.

Approving awards the Hype in the same moment, so it can never say approved without the points arriving. If you reject, you have to say why, and they see it. "Link is private" is useful. "No" is not.

Your members can bring people in, and get credit automatically. Everybody has their own invite link with their handle in it. When somebody joins through it and you accept them, they get the recruit Hype without having to claim it, and you see "brought in by Mia" on the application. Capped at ten a month each, so recruiting never out-earns actually promoting the book.
The portal tells you when something new arrives without you reloading, and the browser tab shows a count like (3). Leave it open while you write and you will see the number change.
Something not working? Use the Something is wrong button on any page rather than describing it to us. It sends what actually failed, which finds the problem far faster than a description can.
Step seven

Give them something back.

Points nobody can spend stop feeling like points. Put something on the shelf in Rewards in the first week, even if it is small.

  • Wishlist is the safest. The retailer holds their address, so you never see it and we never store one.
  • Digital costs you nothing. Character art, a deleted scene, a playlist. Good for the bottom rung.
  • If you post things yourself, you and the reader swap the address directly, off this site. We hold no addresses anywhere.
Your Trust Score is built from this. What you promised, what you delivered, how long it took. You cannot edit it, and readers see it before they apply. That is exactly why it is worth having.

Ideas for the shelf

The best rewards cost you almost nothing and cannot be bought anywhere. A signed book costs money and postage. Naming a character costs an afternoon and is worth far more to the right reader.

Costs you nothing

  • A deleted scene you were never going to publish. You already wrote it.
  • The next chapter, early. A week before everyone else gets it.
  • Ask me anything about the ending. One question, answered honestly, by voice note if you like.
  • The playlist you actually wrote to, not the tidied-up public one.
  • A character's answer to a question they were never asked in the book.
  • Your first draft of a scene next to the final version.

Costs an afternoon, worth a great deal

  • Name a side character. The single most requested thing in street teams, and it costs you a find-and-replace.
  • Name a pub, a ship, a spell, a horse. Same idea, lower stakes if you are nervous.
  • Your reader's name in the acknowledgements, by name, in print, for ever.
  • Read the next book first and tell you what is wrong with it.
  • A voice note reading their favourite scene aloud.
  • Twenty minutes on a call to talk about the book. Rare, and people remember it for years.

Things that cost money

  • A signed paperback, ordered from their wishlist so you never see an address.
  • Character art you commissioned, printed. Check your licence covers giving it away.
  • A bookmark, a sticker, a candle. Small, cheap, and people photograph them.
  • Their choice from your backlist, which costs you one ebook.
Put something cheap at the bottom. If your cheapest reward is 1,500 Hype and a task is worth 20, that is seventy-five tasks before anybody gets anything, and most people do four and stop. Something at around 100 that somebody reaches in their first week is what keeps them there for the second.
Your asset folders do things, not just hold things. A folder set to Copy and captions gives your squad a copy button instead of a picture of words. Print-ready checks the resolution and warns before somebody sends 72dpi to a printer. Video plays in place and allows much larger files. Pick the category and the behaviour follows.
Step eight

The reading room, and watermarking.

Deleted scenes, early chapters, character art. Each piece is gated to a tier, so climbing towards it is worth something.

Every reader gets their own copy. Their name and a code unique to them is drawn faintly over the page. If a screenshot turns up anywhere, you paste that code into your portal and it tells you whose copy it came from, how many times they opened it, on how many devices, and how far they read.

  • Four styles. Diagonal, tiled, a line along the bottom, or small in the corner. Tiled is hardest to crop out.
  • Readers are told. A note above the text says their name is on it and why. Finding that out from somebody else's screenshot would be a betrayal, so we say it up front.
  • It is on by default for everything, and you can turn it off per chapter. A published extract does not need it.
What it does not do. It does not stop anybody photographing the screen, and nothing in a browser can. What you get is a deterrent, because a reader who can see their own name behaves differently, and if something does leak, a name. Anybody selling you more than that is selling you something that does not exist.
Preview it as a reader before you publish. Every chapter has a See it as a reader button. Pick a tier and it shows exactly what somebody at that level gets: the locked panel, or the text with the watermark drawn over it. It also warns you about contradictions, like leaving copying on while a watermark is meant to protect it.
Before you act on a code: it tells you whose copy a screenshot came from, not who shared it. A screenshot can be reposted by somebody who was never in your squad. Ask first.
Step nine

Advance copies.

Send an ARC through the platform and every copy is stamped with the reader's own name and a code, on the title page and the foot of every page. If one turns up on a piracy site, you paste the code into your portal and it tells you whose it was.

No review is required, and none can be. There is no review task type in this platform, so an ARC sent through it structurally cannot demand one. That sentence is printed inside every file you send.

This is not us being cautious. Asking for a review in exchange for a book is against Amazon's terms, and it is the single commonest reason authors have reviews stripped and accounts flagged. Every other ARC service either requires one or nudges towards it.
  • EPUB and PDF, both stamped. Upload either or both, and the reader picks the format they want.
  • You choose every recipient. No browsing, no claiming, no tier that unlocks it. You pick people from a list, one at a time. Somebody you did not pick sees nothing at all.
  • Three downloads each by default, so a lost file is not a crisis but a shared login is not free rein either.
  • You can see who never opened theirs. Worth a gentle nudge rather than a telling off. People forget.
  • Take one back if you need to. The code stays, so anything already downloaded is still traceable.
A code tells you whose copy it was, not who shared it. A file can be passed on by somebody who was never in your squad. Ask before you accuse.
Step ten

Everybody posts at once.

Forty posts spread across a week is noise. Forty posts inside ten minutes is a trend, and that is the difference between your squad being pleasant and your squad being effective.

Set a time. Write the copy now, while you are thinking about it. It stays hidden from everybody until an hour before, so nobody posts early with text the rest of the timeline has already seen.

  • The countdown is visible the whole time. Your squad knows it is coming, just not what it says.
  • Posting early is refused with an explanation, because the whole point is simultaneity.
  • Late still counts, at half, for a day afterwards. Somebody at work or asleep in another timezone is not somebody who let you down, and punishing them is how a squad shrinks.
  • You watch it happen: how many posted, how many made the window, across how many platforms.
Pick the time carefully. Nine in the morning your time is the middle of the night for a third of your squad. If a lot of them are elsewhere, an evening slot reaches more people awake.
Step eleven

Somebody to help.

Two ways, and the difference is scope.

A personal assistant is added to your account and covers every squad you have now and every one you make later. Set it up once. They get everything except billing by default.

A team role covers one squad. On the Members screen, pick what somebody is from a dropdown: Assistant, Admin, Moderator, Approver, Fulfilment, or Graphics. Choosing one sets every permission at once.

  • Moderator keeps the squad civil. Chat, warnings, removing people. Nothing about tasks, rewards, or money.
  • Approver works the queue and nothing else.
  • Graphics uploads to the asset bank and nothing else, for a cover designer who should not be approving submissions.
  • Admin is everything including billing. Only for somebody you would trust with your card.
Four things nobody but you can ever do, whatever you give them: change their own permissions, add another assistant, delete a squad, or change who owns one. Those are enforced in the database, not by hiding buttons.

What is not built yet

  • Billing is switched off. Nothing is charged during the alpha and we do not ask for a card until 31 days before your free year ends.
  • Chat is new and may be rough. Tell us when it is.
  • Push notifications do not exist. Email, and the portal tells you about new applications without reloading.
  • Nothing posts for you. We do not connect to Instagram or TikTok. Your squad posts from their own accounts, which is the only version of this that is honest.

Questions

Can I run more than one squad?

Yes. Additional squads are $10 a month or $80 a year on top of your first, and they are entirely separate: their own members, rules, calendar, rewards, and Trust Score. Add one from Billing.

What happens if I stop paying?

Your squad goes read-only. Nothing is deleted, members keep their Hype, and everything comes back if you return. We will not hold your work hostage.

Can I give somebody else access?

Yes, under Team and permissions. Eleven separate permissions, so you can let somebody approve submissions without letting them ban members or see billing.

Can I correct a mistake in the ledger?

You can add a correction, and it shows as a correction. You cannot delete or edit what is already there. That is what makes the ledger worth anything to a member.

Do I have to ask for a review with an ARC?

No, and you cannot. There is no review task type in this platform, so an ARC sent through it structurally cannot require one. Asking for a review in exchange for a book is against Amazon's terms and is the commonest reason authors lose reviews.

What time should a launch blast go?

When most of your squad is awake and on their phone, which is usually early evening rather than nine in the morning. If a lot of them are in another timezone, check before you pick. The copy is hidden until an hour before either way.

Can somebody get round the watermark?

They can photograph the screen, and nothing in a browser stops that. What the watermark gives you is a deterrent, because a reader who can see their own name behaves differently, and a name if something does leak. Anybody promising more than that is selling something that does not exist.

What does a founding member get?

A year free from the day you join, then $75 a year and $10 per extra squad for as long as you stay, against a standard price of $200 and $80. A badge on your profile and your squad. We do not ask for a card until 31 days before that free year ends.

Do I have to use the calendar?

No. It is there for planning a launch month, and it stays a draft until you publish it. Plenty of squads run on tasks alone.

Step one

Get verified.

We ask for two things, and both are required: the event website and a ticket link. Together they show the event is real and somebody can actually attend it.

You also give us the city, the region, and the country. The middle one changes name depending where you are: a state in the US, a county in Ireland, a prefecture in Japan. The form asks for the right one once you pick your country.

Why the location matters: there are Springfields in more than thirty US states. A reader deciding whether to spend two months promoting your event needs to know if it is near them.
Step two

Make your event squad.

Choose event squad when you create it. That changes what you get: a lineup, volunteer shifts, a countdown calendar, and folders for venue maps and signage. You do not get a reading room, because an event has no chapters.

Name it after the event, not the year. "Ink and Iron Signing" carries over to next time. "Ink and Iron 2026" does not, and the web address is fixed once people start sharing it.
Step three

Add the event details.

Under The event. Venue, dates, doors, ticket link and whether tickets are on sale. Then the four things attendees actually ask about:

  • Parking and getting there. Including what it costs.
  • Accessibility. Step-free routes, accessible toilets, a quiet room. Say it plainly. People plan their whole day around this.
  • Queueing. Wristbands, numbered by arrival, whatever it is.
  • Photos. What is allowed, and whether people should ask before posting others.

Your squad sees all of it on their own page, so they can answer questions without asking you.

Step four

Load your lineup.

Add authors one at a time, or upload the spreadsheet you already have. Download the template, fill it in, upload it back. You see exactly what will happen before anything saves.

Include their email if you have it. If it matches an account here, they can confirm their own materials from their own account.

You cannot confirm materials on an author's behalf. Not a policy, a database rule. An organizer who could tick that box could put an author's cover art in front of readers without asking, and that is the thing authors distrust most about event promotion. It is why they say yes to you.

Every accepted author and vendor gets their own folder, created the moment you accept them and linked to their card on the lineup. They upload their own graphics and copy. You can add to it too, and anything you add is marked as yours. Nothing in it reaches a single reader until that person confirms their materials.

When somebody drops out, nothing is deleted. They move to a separate list your squad can toggle to, greyed out, with the reason if you gave one. A reader who spent two weeks promoting that author deserves to be told rather than finding the card quietly gone.

Hype your squad earned promoting a dropped author stays earned. They did the work. Taking it back would be the fastest way to lose a squad, and we will not do it.

Anybody added in the last fortnight is marked as a new addition, so your squad can see who joined without reading an announcement they may have missed.

Step five

Take applications.

Four separate forms, because a vendor needing power and an influencer describing what they would post have nothing in common. One form asking both serves neither.

  • Authors get asked what they write, whether they need a full table or a half, and what you should know.
  • Vendors get asked what they sell, how much space they need, whether they need power, and about public liability insurance.
  • Influencers get asked where they post, what they would actually post about your event, and how often. That last one is worth reading properly.
  • Volunteers get asked which days, what they are happy doing, and anything about access you should know.

Every squad starts with sensible questions already written. Change any of them, add up to twelve of your own. Each form has its own shareable link, and nobody needs an account to apply, which matters because an author you invite may not have one yet.

Accepted and waitlisted people hear from you. Declined people do not. That is how you asked for it. The waitlist email says plainly that it is not a no, because most people assume it is.
Readers joining your squad are separate. Those questions live under Reader questions. Two places, because a reader promoting your event and an author appearing at it are answering different things.
Step six

Open your volunteer shifts.

Claiming pays a little, turning up pays the rest. A 75-point shift pays 15 on claiming and 75 on the day. If claiming paid in full every shift would fill in an hour and half would go unworked. If it paid nothing, nobody commits early and you spend six weeks not knowing whether you have cover.

Mark people present from Who turned up and the Hype lands immediately. A no-show takes the claiming points back, because they held a slot somebody else wanted. Giving a shift up early costs nothing at all.

Post the jobs with times, how many people, and what it is worth in Hype. Members claim them themselves. Capacity is enforced, so two people cannot take the last slot at the same moment.

  • Be specific about the job. "Line management, 9 to 11" beats "helping out."
  • Overstaff the first hour. Doors is always worse than you expect.
  • Removing a shift somebody claimed is refused with a count. Message them first.
Step seven

Your influencers.

Influencers are the loudest part of an event squad, and they are judged on what they actually post rather than on a follower count.

They log each post: the platform, a link to it, what kind it was, and roughly how it did. You look at it and set what it was worth. The Hype lands in their balance the moment you do.

  • You decide each one. A reel that reached twelve thousand people is not worth the same as a story nobody saw, and a fixed value would treat them the same.
  • Turning one down needs a reason, and they see it. Somebody put work into that post and "no" on its own is not something they can act on.
  • Their screen shows the running total: posts, how many were counted, total Hype, and reach across platforms.
Step eight

Build the countdown.

One button plans a month backwards from your date: thirty days out, fourteen, seven, the night before, the day itself, and the day after. It arrives as a draft, so nothing reaches your squad until you publish it.

You get this month and three ahead, so you can plan a whole run-up rather than a fortnight. Publish and unpublish freely.

Venue maps pin themselves to the top of your squad on the day of the event, and signage surfaces in the final week. Put them in the right folders and they appear when they matter.

Your task list is written for events, not for book launches. It is grouped by when the work happens: the run-up, the last two weeks, on the day, and afterwards. Save the date, spotlight an author, spotlight a vendor, tickets are on sale, share the access information, photo of the queue, thank a vendor. Picking one fills in what it is worth.

Two worth more than they look. Post it somewhere local reaches people no amount of online promotion will. Share the access information matters because somebody is deciding whether they can come at all.
Step nine

Prizes people donate.

Most of what an event squad can win comes from the authors and vendors attending rather than from you. Record who gave what, and the squad sees it: "signed hardback, donated by Rowan Vale" is worth far more to a reader than "signed hardback".

  • Collect at the event is a delivery method. No address, no postage, and no chance of it arriving three weeks after the day it was for.
  • If a donor later drops out, the prize is flagged so you can decide what to do rather than finding out on the day.
  • Thanking them is a task type. It costs nothing and brings them back next year.
  • Set a goal and watch it fill. Two goals, books and swag, each with a target like "60 VIP bags" and a date. The bar shows arrived and promised as separate figures, because those are different numbers and confusing them is how a bag ends up empty.

Ideas for the shelf

An event has something an author does not: access. The best rewards here are not objects, they are being somewhere before everybody else or seeing something nobody else sees. Most cost you nothing but a decision.

Access, which costs you nothing

  • Early entry. Fifteen minutes before doors. Costs nothing, and for somebody who wants a photo with an author it is the whole day.
  • Skip the queue once. One author, one time. Enormously valuable and free.
  • Reserved seating for a panel that will fill up.
  • The lineup a week early, before you announce it publicly.
  • A behind-the-scenes look at setup, the morning of. People love the empty room.
  • Pick one author for the lineup next year, or vote on a shortlist.

Donations from your authors and vendors

  • A signed book from somebody on the lineup. Ask. Most say yes, and it costs them one copy.
  • A vendor's product. Candles, art, bookmarks. They get named as the donor, which is worth more to them than the item cost.
  • A hamper of one small thing from every vendor. Photographs beautifully.
  • A signed poster with the whole lineup on it, passed round the room on the day.
Record who donated what. "Signed hardback, donated by Rowan Vale" is worth far more to a reader than "signed hardback", and it makes the donor visible to a room full of people. That is why they do it, and why they come back.

Things you already have

  • A ticket to next year, which costs you one seat and buys a year of promotion.
  • Bring a friend free.
  • Event merchandise before it goes on general sale.
  • Their name on the thank-you post afterwards, in front of everybody who attended.
  • A volunteer shift they want. Counter-intuitive and it works: people compete for the good ones.
Hand things over on the day. Choose collect at the event as the delivery method. No address, no postage, and no chance of a prize arriving three weeks after the event it was for.
Step ten

QR check-in codes.

This is the one that makes the platform useful during your event rather than only in the weeks before it.

Put a station at each booth, panel, or table. A code shows on a screen there, readers scan it, and they earn Hype. That is a reason to walk to a vendor they would otherwise stroll past, which is worth more to that vendor than anything you could say in a newsletter.

  • The code changes every few minutes. A single printed QR gets photographed and shared in a group chat, and forty people claim points from the car park. A rotating one makes a screenshot worthless within minutes.
  • Each vendor opens their own. Add their email and they get a link to open on their own phone. No account, no sign-in, nothing to install.
  • They see their own numbers, total and in the last hour. That is the figure that keeps a tablet facing outwards rather than face down under a pile of stock.
  • Once each. Nobody can scan the same booth twice.
  • Panels close themselves. Set a start and end time and the code stops working when the panel does, so nobody collects points for a room they never entered.
Send the links a week early, not on the morning. The email tells them to bookmark it. Somebody hunting through their inbox at nine on the day is a vendor whose code is not up until eleven.
Worth putting one on the raffle table and the anthology table. Both are things people walk past, and both have their own task types for readers who buy.
Step eleven

The schedule.

Signing times, interviews, workshops, photo ops, games. Published times people turn up for rather than slots they book, because an event with a queue does not need software to manage the queue.

  • Anybody on your lineup can host something. An author doing a Q and A, a vendor running a workshop, a model doing photos.
  • Readers earn for joining in, so a half-empty workshop at two in the afternoon fills up.
  • If a host drops out the slot stays visible and struck through, rather than vanishing. Somebody planned their day around it and deserves to be told.
  • Nothing is published until you say so, so a half-written idea is not announced by accident.
Step twelve

Models.

Cover models are a fifth kind of person at an event, and frequently the reason somebody bought a ticket. They have their own application form asking what actually matters: which covers they have been on, whether they are happy doing photo ops, whether they would do an interview.

  • Accepted models get a lineup card and their own folder, same as an author. Headshots, promo, whatever they want your squad to share.
  • Nothing reaches a reader until they confirm it. You cannot tick that box for them. A headshot is somebody's likeness and releasing one on their behalf is not yours to do.
  • Photo ops for charity earn more than a free photo, because money changed hands for a good reason.
Step thirteen

Everybody posts at once.

The single most effective thing a squad can do, and it takes five minutes to set up. Pick a moment — tickets going on sale, the lineup reveal, the morning of — and everybody posts together.

The copy stays hidden until an hour before, so nobody goes early with text everyone has already seen. Late posts still earn half for a day, because somebody at work is not somebody who let you down.

Tickets going on sale is the obvious one. Forty posts in ten minutes when the link goes live does more than forty posts across the following fortnight.

What is not built yet

  • Billing is switched off during the alpha, and we do not ask for a card until 31 days before your free year ends.
  • No ticketing integration. We link to your ticket page, we do not sell tickets.
  • No badge printing or check-in. This promotes your event, it does not run the door.
  • Shift reminders are not automatic yet. Post an announcement.
  • Vendors do not get a reading room, and neither do you. An event has no chapters.

Questions

Can authors on my lineup run their own squads too?

Yes, and it is worth encouraging. Their squads and yours are separate, and their readers are exactly the people you want at your event.

What if my event moves or is cancelled?

Change the date under The event and post an announcement. Your squad and everybody's Hype stay exactly as they are.

Can I run more than one event?

Yes, one squad each. Additional squads are $10 a month or $80 a year. Keeping them separate means the countdown and lineup make sense.

What if a vendor's phone dies on the day?

The code underneath the QR still works and anybody can type six characters. Failing that, open the same link on your own phone and walk it over. Tell vendors to bookmark the link a week early rather than hunting for the email on the morning.

Can somebody share a QR screenshot?

They can, and it stops working within a few minutes. That is why the code rotates rather than being printed once.

What happens to Hype if an author drops out?

It stays. Your squad did the work of promoting them and taking it back would be the fastest way to lose them. The author moves to a dropped list rather than disappearing, so nobody is left wondering.

Can I stop an author uploading to their own folder?

No, and that is deliberate. The folder is theirs. You can add to it, and anything you add is marked as added by you, but nothing reaches readers until that author confirms their materials. It is the reason authors trust event squads here.

How much Hype should an influencer post be worth?

You decide each one, because a reel that reached twelve thousand people is not the same as a story nobody saw. As a starting point: twenty for a story, thirty to fifty for a post or reel that did well, more for something that clearly moved tickets.

Do volunteers need to be in my squad?

Yes. Claiming a shift needs a membership, which means they have accepted the rules and you know who they are.

Step one

Find a squad.

Browse at lithypesquad.com/discover. Filter by trope rather than genre: "enemies to lovers, only one bed" gets you closer to what you actually want to read than "romance" ever will.

It is free, and it stays free. Readers never pay for anything here. There is no premium tier and nothing to upgrade.
Step two

Apply.

Read the rules and tick the box. The first eight are the same in every squad: five about how people treat each other, and three about reviews, disclosure, and keeping it safe for work. Your author adds their own on top.

Then answer their questions. Be specific. "I post on TikTok and I read three romantasy books a week" is more useful than "I love your books."

You will hear either way. Silence is the thing readers complain about most in street teams that run on DMs, and it does not happen here.
Step three

Do a thing, send the link.

Your squad page shows what you can do today and what each is worth. Post it wherever you normally post, then press I did this and paste the link.

Your author checks it and the Hype lands in your balance. You get an email either way. If it is turned down they have to tell you why.

Nobody will ever ask you for a review. No task here can be about leaving, changing, or removing a review or rating. Review whatever you like, whenever you like. It will never be worth a point.
Step four

Spend it.

ARCs, signed copies, character art, and in some squads naming a side character. Your balance and what it buys are both on your squad page.

  • Add your wishlist link in your account. Some authors send things from a wishlist, which means nobody ever needs your address.
  • Add your birthday if you want your squad to know. Month and day only. We never ask for the year and there is nowhere to put it.
  • If something is posted to you, you and the author swap the address directly, off this site. We hold no addresses.
Check the Trust Score before you spend. It shows what an author promised, what they delivered, and how long it took. They cannot edit it.
Step five

The reading room.

Some squads put deleted scenes, early chapters, and character art behind their tiers. Climb far enough and it opens.

Your name is on what you read. Unreleased chapters are marked with your name and a code that is yours alone, drawn faintly over the page. It is there so a leaked screenshot can be traced back.

That is worth understanding rather than discovering. It is not us watching you read. It is the reason an author is willing to put an unreleased chapter in front of forty people at all, and it means please do not screenshot unreleased work into a group chat, even a friendly one.

Everything else, share freely. That is the whole point of you being there.

Step six

Book events are squads too.

Signings, conventions, and festivals run squads here the same way authors do, and they work slightly differently.

  • The tasks suit an event. Share the lineup, spotlight an author, post it somewhere local, share the access information, photo of the queue, show your haul.
  • Prizes usually come from the authors attending, and you can see who donated what. Some are handed over on the day rather than posted.
  • Volunteer shifts are worth a lot of Hype. You claim the ones that suit you and they are yours.
  • The lineup changes. If an author drops out they move to a separate list rather than vanishing, so you are told. Hype you earned promoting them stays yours.
If you post about books, say so when you apply. Events take influencer applications separately, and being one is worth more Hype than an ordinary membership. You log what you posted and where, and the organizer sets what it was worth.
Step seven

At the event itself.

Most of what you can earn at an event happens in the room, on the day. Bring your phone.

  • Scan the codes. Booths, panels, the raffle table, the anthology table. Each one has a screen with a code that changes every few minutes. Scan it and the Hype is yours. Once per station.
  • Post while you are there. A story or a reel from inside the room is worth more than one afterwards, because it is what sells next year.
  • Photos with a cover model, more if it is the charity one.
  • Buy the anthology, or a raffle ticket, and show it.
  • Join a special feature. Interviews, workshops, games. Check the schedule.
  • Volunteer. By far the most Hype available, and you get some just for claiming a shift.
Convention wifi is always terrible. If a scan fails, try again in a moment rather than assuming it is broken. Nothing is lost.
Step eight

Advance copies.

Some authors send early copies of a book through the platform. You cannot ask for one and you cannot earn one with points: the author chooses, one person at a time.

No review is required. Ever. Not by the author, not by us. If you want to talk about the book anywhere at all, that is entirely your decision, and if you would rather say nothing that is fine too.

You may have been asked for a review in exchange for an ARC elsewhere. That is against Amazon's terms, and it is why people lose reviews and get accounts flagged. It cannot happen here: there is no review task type in this platform at all.
  • EPUB or PDF, whichever suits your reader.
  • Your name is in the file. On the title page and the foot of every page, with a code that is yours. Please do not pass it on: it is traceable to you, and an author who gets burned once stops sending ARCs to anybody.
  • Three downloads, so a lost file is not a problem.

Worth knowing

  • You can leave any time from your account. Your Hype stays in that squad's history but stops being linked to you.
  • Every chat has a report button. It takes a screenshot and goes to your author, and for anything serious to us as well.
  • Nothing you post here is public. Squads are members only.
  • Something broken? Use the Something is wrong button on any page. It sends what actually failed, so you do not have to explain it.
  • Founding member? If you joined a squad in its first year during the alpha or beta, you have a badge on your profile. You took the same bet on something unfinished.
  • Bring somebody in. Your own referral link is on each squad page. When somebody joins through it and the author accepts them, you get the Hype automatically. Ten a month.
  • Launch blasts. Sometimes an author asks the whole squad to post at the same moment. The copy appears an hour before. Posting in the window earns full; posting late earns half for a day, so it is always worth doing even if you missed it.

Questions

How many squads can I join?

As many as you like. Your Hype is per squad, so points earned with one author cannot be spent with another.

What if I do a task and it is not approved?

The author has to give a reason and you see it. Usually it is something fixable, like a private link. You can submit again.

Does anybody see my email or my real name?

Your author sees your display name, your handle, and your email because they have to be able to reach you. Other members see your display name and handle only.

Do I need to disclose that I got a free book?

Yes, and it is one of the three rules. "I was given a copy" is enough. The FTC expects it, and it protects you as much as the author.

Why is my name on the chapter I am reading?

Unreleased work is marked with your name and a code that is yours. It is there so a leaked screenshot can be traced back, which is the only reason an author is willing to put an unreleased chapter in front of forty people. Read it, enjoy it, just do not screenshot it into a group chat.

Can I be an influencer for an event?

Yes, and events take those applications separately. You are asked where you post, what you would actually post about the event, and how often. Then you log what you shared and the organizer sets what it was worth. It earns considerably more than ordinary membership.

Can I delete everything?

Yes, from your account, immediately. Your profile, messages, and sign-in records go. Points you earned stay in each squad's history but stop being linked to you.